This week has generated lots of good-looking material, so I thought I’d show some of it off.
First up, an animated NHL logo, built and animated in Autodesk 3ds Max. We started with a JPG, traced and beveled it, then set up materials, particles, and lighting. Next up, we’ll be independently doing this with our own selected logos.
Next, some AS3. I tend to expand on our in-class examples while others are debugging, so this is slightly varied from what we were doing in class, which was some rotation and colour shifting.
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